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Largepox
Sorcery
rare
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
Semantic Tags
Benefits all players or gives opponents choices/resources. Political strategy.
Benefits all players or gives opponents choices/resources. Political strategy.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
A keyword ability that affects how an object deals damage to creatures and players. See rule 702.90, “Infect.”
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Mystery Booster Playtest Cards 2021#44 | rare | · | · | · |
| Mystery Booster Playtest Cards 2019#44 | rare | · | · | · |
Related Rules
Damage dealt to a player by a source without infect causes that player to lose that much life.
Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters.
Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature.
Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.
Multiple instances of infect on the same object are redundant.
Damage dealt to a creature by a source with neither wither nor infect is marked on that creature (see rule 120.3). If the total damage marked on that creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a creature is removed when it regenerates (see rule 701.19, “Regenerate”) and during the cleanup step (see rule 514.2).
Infect
Infect is a static ability.
Rulings
A player with ten or more poison counters loses the game as a state-based action.
While resolving Largepox, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
After each player has lost life, the player whose turn it is chooses a permanent of each listed type. One permanent can’t be chosen twice this way, and that player skips any types of which they don’t control a permanent. Next, each other player in turn order does the same, knowing choices made before them. Then all the chosen permanents are sacrificed at the same time.
After exiling cards from their graveyards and moving cards from their libraries, the player whose turn it is chooses a counter on a permanent they control, then each other player in turn order does the same knowing choices made before them. Then all of the chosen counters are removed at the same time.