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Aminatou, the Fateshifter

Aminatou, the Fateshifter

Legendary Planeswalker — Aminatou

mythic

+1: Draw a card, then put a card from your hand on top of your library. −1: Exile another target permanent you own, then return it to the battlefield under your control. −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.

Loyalty: 3

$2.68 ✦ $2.08View on Scryfall →

Semantic Tags

Blink / Flickermechanical

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Flickermechanical

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Superfriendsmechanical

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Topdeck Mattersmechanical

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (8)

SetRarityTCGplayerCard KingdomCardmarket
Secret Lair Drop#1421mythic···
Secret Lair Drop#1421★mythic···
The List#2X2-169mythic···
Double Masters 2022#169mythic···
Double Masters 2022#468mythic···
Treasure Chest#70763mythic···
Commander 2018 Oversized#37mythic···
Commander 2018#37mythic···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2018-07-13

The effect of Aminatou's third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.

2018-07-13

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

2018-07-13

In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou's third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.

2018-07-13

In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.

2018-07-13

As Aminatou's third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.

2018-07-13

You draw a card and put one back all while Aminatou's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

2018-07-13

Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

2018-07-13

Aminatou's second ability can target any permanent you own, including those another player controls.