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Blood Feud

Blood Feud

Sorcery

uncommon

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

$0.03 ✦ $0.10View on Scryfall →

Semantic Tags

Fogvector

A spell that prevents all combat damage for a turn.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Foundations Jumpstart#130uncommon···
Battlebond#168uncommon···
Dark Ascension#83uncommon···

Related Concepts

Fight

When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”

Related Rules

701.14

Fight

701.14a

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

701.14b

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

Rulings

2011-01-22

Blood Feud can target two creatures with the same controller.