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Monastery Raid
Sorcery
uncommon
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
Semantic Tags
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Assassin's Creed#217 | uncommon | · | · | · |
| Assassin's Creed#35 | uncommon | · | · | · |
Related Concepts
A keyword ability that allows certain spells to be cast for an alternative cost. See rule 702.173, “Freerunning.”
Related Rules
Freerunning
Freerunning is a static ability that functions on the stack. “Freerunning [cost]” means “You may pay [cost] rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a creature that, at the time it dealt that damage, was an Assassin creature or a commander under your control.” Casting a spell for its freerunning cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Rulings
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.