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Slip On the Ring

Slip On the Ring

Instant

common

Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

$0.19 ✦ $0.32View on Scryfall →

Semantic Tags

Blink / Flickermechanical

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Emergevector

A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”

Exaltedvector

A keyword ability that can make a creature better in combat. See rule 702.83, “Exalted.”

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Flickermechanical

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Removalvector

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Suspendvector

A keyword ability that provides an alternative way to play a card. See rule 702.62, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (3)

Related Rules

107.3d

If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.

116.2f

A player who has a card with suspend in their hand may exile that card. This is a special action. A player can take this action any time they have priority, but only if they could begin to cast that card by putting it onto the stack. See rule 702.62, “Suspend.”

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.62

Suspend

701.56a

To time travel means to choose any number of permanents you control with one or more time counters on them and/or suspended cards you own in exile with one or more time counters on them and, for each of those objects, put a time counter on it or remove a time counter from it. See rule 702.62, “Suspend.”

702.62a

Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player’s hand. The second and third are triggered abilities that function in the exile zone. “Suspend N—[cost]” means “If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn’t use the stack,” and “At the beginning of your upkeep, if this card is suspended, remove a time counter from it,” and “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”

702.62b

A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.

702.62c

While determining if you could begin to cast a card with suspend, take into consideration any effects that would prohibit that card from being cast.

Rulings

2023-06-16

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

2023-06-16

Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.

2023-06-16

You can target a creature you own but don't control with Slip On the Ring.

2023-06-16

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

2023-06-16

Each time the Ring tempts you, you must choose a creature if you control one.

2023-06-16

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

2023-06-16

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

2023-06-16

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

2023-06-16

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

2023-06-16

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.