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Space Beleren

Space Beleren

Legendary Planeswalker — Jace

mythic

Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) +1: Creatures in each sector can be blocked this turn only by creatures in the same sector. −1: Put a +1/+1 counter on each creature in the sector of your choice. −5: Destroy all creatures in the sector of your choice.

Loyalty: 3

$0.41 ✦ $0.81View on Scryfall →

Semantic Tags

Board Wipemechanical

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Superfriendsmechanical

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Unfinity#178mythic···
Unfinity#464mythic···
Unfinity#527mythic···
Unfinity#276mythic···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2022-10-07

For the last two abilities, you choose the sector as the ability resolves.

2022-10-07

Sector assignment isn’t copiable. If a creature enters the battlefield as a copy of a creature in alpha sector, for example, its controller may assign it to any sector.

2022-10-07

While Space Beleren is on the battlefield, any time there are creatures on the battlefield that aren’t assigned to a sector, those creatures are assigned to a sector by their controllers as a state-based action. First, all players who don’t control a Space Beleren (or another permanent with space sculptor, but come on) in turn order assign their creatures. Then all players who do control a Space Beleren in turn order assign their creatures.

2022-10-07

The sectors are essentially designations that change how Space Beleren’s other abilities will affect creatures on the battlefield. The sectors have no other effect on gameplay. Specifically, unless Space Beleren’s first loyalty ability has been activated, sector assignments have no effect on combat. A creature in one sector can block an attacking creature in another sector.

2022-10-07

As soon as there are no permanents with space sculptor on the battlefield, all sector assignments are lost. Notably, this means that if Space Beleren’s +1 ability has been activated earlier in the turn, creatures are no longer restricted from blocking, so watch out! If another (or the same) Space Beleren returns to the battlefield, creatures on the battlefield at that time will once again be assigned to sectors, but their new sector assignments are not influenced by any previous sector assignments they may have had.

2022-10-07

A creature that changes controllers maintains its sector assignment: its new controller can’t give it a new one.

2022-10-07

A creature can never be in more than one sector. If Space Beleren is on the battlefield, another Space Beleren coming under a player’s control won’t affect any creature’s sector assignment.

2022-10-07

Any time Space Beleren is on the battlefield, the battlefield is divided into three sectors: alpha, beta, and gamma. All creatures will be assigned to one of the three sectors.