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Take Heart

Take Heart

Instant

common

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

$0.05 ✦ $0.32View on Scryfall →

Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Life Gainvector

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Jumpstart#134common···
Guilds of Ravnica#28common···

Rulings

2018-10-05

If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.

2018-10-05

You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.