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Take Heart
Instant
common
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
$0.05 ✦ $0.32View on Scryfall →
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Semantic Tags
Combat Trickmechanical
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
Life Gainmechanical
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Life Gainvector
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Pumpmechanical
A spell or ability that gives a temporary power/toughness boost.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Jumpstart#134 | common | · | · | · |
| Guilds of Ravnica#28 | common | · | · | · |
Rulings
2018-10-05
If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.
2018-10-05
You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.