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Reverse Engineer

Reverse Engineer

Sorcery

common

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.

$0.19 ✦ $0.29View on Scryfall →

Semantic Tags

Rewards controlling, casting, or sacrificing artifacts.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
Commander Masters#116common···
March of the Machine Commander#232uncommon···
Historic Anthology 5#7uncommon···
Commander 2018#99uncommon···
Magic Online Promos#64995uncommon···
Aether Revolt#42uncommon···
Friday Night Magic 2017#7rare···

Related Concepts

Improvise

A keyword ability that lets you tap artifacts rather than pay mana to cast a spell. See rule 702.126, “Improvise.”

Related Rules

702.126

Improvise

702.126a

Improvise is a static ability that functions while the spell with improvise is on the stack. “Improvise” means “For each generic mana in this spell’s total cost, you may tap an untapped artifact you control rather than pay that mana.”

702.126b

The improvise ability isn’t an additional or alternative cost and applies only after the total cost of the spell with improvise is determined.

702.126c

Multiple instances of improvise on the same spell are redundant.

Rulings

2018-07-13

Improvise doesn't change a spell's mana cost or mana value.

2018-07-13

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

2018-07-13

Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

2018-07-13

Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

2018-07-13

Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

2018-07-13

If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

2018-07-13

When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is {3}{R}{R}{R}. If you tap two artifacts, you'll have to pay {1}{R}{R}{R}.

2018-07-13

Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”