MTG Copilot
← Back to search
Selesnya Charm

Selesnya Charm

Instant

uncommon

Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.

$0.16 ✦ $1.67View on Scryfall →
Buy / view on

Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Exaltedvector

A keyword ability that can make a creature better in combat. See rule 702.83, “Exalted.”

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
Pioneer Masters#240common···
GRN Guild Kit#117uncommon···
Commander Anthology#192uncommon···
Commander 2013#211uncommon···
Return to Ravnica#194uncommon···

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.83

Exalted

702.83a

Exalted is a triggered ability. “Exalted” means “Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.”