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Temporal Mastery

Temporal Mastery

Sorcery

mythic

Take an extra turn after this one. Exile Temporal Mastery. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

$4.18 ✦ $5.24View on Scryfall →

Semantic Tags

Extra Turnsmechanical

Grants one or more additional turns. A powerful tempo and inevitability effect in any strategy.

Grants one or more additional turns. A powerful tempo and inevitability effect in any strategy.

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
Innistrad Remastered#90mythic···
Innistrad Remastered#307mythic···
The List#MM3-54mythic···
Modern Masters 2017#54mythic···
Avacyn Restored#81mythic···

Related Concepts

Miracle

A keyword ability that lets you cast a spell for a reduced cost if it’s the first card you draw in a turn. See rule 702.94, “Miracle.”

Related Rules

702.94

Miracle

702.94a

Miracle is a static ability linked to a triggered ability. (See rule 603.11.) “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”

702.94b

If a player chooses to reveal a card using its miracle ability, they play with that card revealed until that card leaves their hand, that ability resolves, or that ability otherwise leaves the stack. (See rule 701.20a.)