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Do-Over
Instant
rare
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Semantic Tags
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
Random, chaotic, or coin-flip effects that create unpredictable game states.
A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Mystery Booster Playtest Cards 2021#20 | rare | · | · | · |
| Mystery Booster Playtest Cards 2019#20 | rare | · | · | · |
Related Rules
Cycling
Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”
Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.
Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle this card” means “When you discard this card to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.
Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any card type, subtype, supertype, or combination thereof (as in “basic landcycling”).
Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay an activation cost of a typecycling ability. Any effect that stops players from cycling cards will stop players from activating cards’ typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost. Any effect that looks for a card with cycling will find a card with typecycling.
Rulings
To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.
If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.
Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.
If any game actions involve randomizing a portion of the library, randomize it again to undo that action.
While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.