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Urban Evolution

Urban Evolution

Sorcery

uncommon

Draw three cards. You may play an additional land this turn.

$0.14 ✦ $0.38View on Scryfall →
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Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Land Rampmechanical

Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.

Land Rampvector

Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.

Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.

Rampmechanical

Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (11)

SetRarityTCGplayerCard KingdomCardmarket
Pioneer Masters#251uncommon···
Modern Horizons 3 Commander#276uncommon···
New Capenna Commander#355uncommon···
Commander Legends#455uncommon···
The List#MM3-198uncommon···
Commander 2019#205uncommon···
RNA Guild Kit#126uncommon···
Ultimate Masters#208uncommon···
Modern Masters 2017#198uncommon···
Duel Decks: Elspeth vs. Kiora#57uncommon···
Gatecrash#204uncommon···

Rulings

2018-12-07

Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.

2018-12-07

The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.

2018-12-07

If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.