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Heroes' Hangout
Sorcery
uncommon
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
A spell or ability that gives a temporary power/toughness boost.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Marvel Super Heroes Commander#804 | uncommon | · | · | · |
| Marvel's Spider-Man#79 | uncommon | · | · | · |
| Through the Omenpaths#79 | uncommon | · | · | · |
Rulings
If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.
You must follow all normal timing rules when playing a land or casting a spell this way.