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Invigorate

Invigorate

Instant

uncommon

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

$0.28 ✦ $0.41View on Scryfall →
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Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperbanned
historicnot legal
explorernot legal
alchemynot legal

Price history

Pre-release printing — price history will appear once it's on the market.

Printings (14)

SetRarityTCGplayerCard KingdomCardmarket
The Zeta Set#200common···
The Zeta Set#321common···
The Zeta Set#79common···
The List#MMQ-254common···
Game Night: Free-for-All#99uncommon···
Double Masters#172uncommon···
The List#A25-173uncommon···
Masters 25#173uncommon···
Eternal Masters#174uncommon···
Legendary Cube Prize Pack#81uncommon···
Duel Decks Anthology: Garruk vs. Liliana#19common···
Commander 2011#162common···
Duel Decks: Garruk vs. Liliana#19common···
Mercadian Masques#254common···

Rulings

2020-08-07

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as the alternative cost of Invigorate), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

2020-08-07

If an effect says that an opponent can't gain life, you can't have that player gain life to pay Invigorate's alternative cost. If an effect instead replaces life gain, such as that of Sulfuric Vortex, you may choose to pay the cost even though the cost's action is replaced with nothing.