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Tale of Momo

Tale of Momo

Sorcery

rare

This spell costs less to cast if a creature left the battlefield under your control this turn. Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.

$0.32 ✦ $1.29View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cost Reductionmechanical

A permanent or effect that makes spells or abilities cheaper to cast or activate.

Mutatevector

A keyword that lets a creature card be cast as a mutating creature spell. See rule 702.140, “Mutate.”

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Avatar: The Last Airbender Eternal#86rare···
Avatar: The Last Airbender Eternal#176rare···

Related Rules

115.1e

Some keyword abilities, such as equip and modular, represent targeted activated or triggered abilities, and some keyword abilities, such as mutate, cause spells to have targets. In those cases, the phrase “target [something]” appears in the rule for that keyword ability rather than in the ability itself. (The keyword’s reminder text will often contain the word “target.”) See rule 702, “Keyword Abilities.”

702.140

Mutate

702.140a

Mutate appears on some creature cards. It represents a static ability that functions while the spell with mutate is on the stack. “Mutate [cost]” means “You may pay [cost] rather than pay this spell’s mana cost. If you do, it becomes a mutating creature spell and targets a non-Human creature with the same owner as this spell.” Casting a spell using its mutate ability follows the rules for paying alternative costs (see 601.2b and 601.2f–h).

729.1

One keyword causes an object to merge with a permanent. See rule 702.140, “Mutate.”

Rulings

2025-10-02

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Tale of Momo's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.