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Tainted Pact
Instant
rare
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Strixhaven Mystical Archive#33 | mythic | · | · | · |
| Odyssey#164 | rare | · | · | · |
Related Rules
After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.
If an effect allows a player to cast a spell with certain qualities as though it had flash, that player may consider any choices to be made during that spell’s proposal that may cause that spell’s qualities to change. If any such choices could cause that effect to apply, that player may begin to cast that spell as though it had flash.
If an effect allows a player to cast a spell as though it had flash only if an alternative or additional cost is paid, that player may begin to cast that spell as though it had flash.
If a spell would have flash only if certain conditions are met, its controller may begin to cast that spell as though it had flash if those conditions are met.
Once a player has begun casting a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d), they may continue to cast that spell as though it had flash even if those conditions stop being met.
If two effects state that a player may (or a creature can) do the same thing “as though” different conditions were true, both conditions could apply. If one “as though” effect satisfies the requirements for another “as though” effect, then both effects will apply.
Flash
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”