Search

Dragon Whelp
Creature — Dragon
uncommon
Flying : This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3
Semantic Tags
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
Takes extra combat phases for additional attacks and triggers.
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
A permanent with a repeatable activated ability that converts excess mana into value.
A card or token on the battlefield. See rule 110, “Permanents.”
A spell or ability that gives a temporary power/toughness boost.
Format Legality
Price history
Loading price history…
Printings (23)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Foundations Jumpstart#537 | uncommon | · | · | · |
| The List#DMR-116 | uncommon | · | · | · |
| Dominaria Remastered#317 | uncommon | · | · | · |
| Dominaria Remastered#116 | uncommon | · | · | · |
| 30th Anniversary Edition#435 | uncommon | · | · | · |
| 30th Anniversary Edition#138 | uncommon | · | · | · |
| Dominaria United#120 | uncommon | · | · | · |
| The List#CMA-81 | uncommon | · | · | · |
| Commander Anthology#81 | uncommon | · | · | · |
| Commander 2011#120 | uncommon | · | · | · |
| Duel Decks: Knights vs. Dragons#54 | uncommon | · | · | · |
| Archenemy#35 | uncommon | · | · | · |
| Magic 2010#133 | uncommon | · | · | · |
| From the Vault: Dragons#4 | rare | · | · | · |
| Time Spiral Timeshifted#59 | special | · | · | · |
| Fourth Edition#186 | uncommon | · | · | · |
| Summer Magic / Edgar#143 | uncommon | · | · | · |
| Revised Edition#143 | uncommon | · | · | · |
| Collectors' Edition#142 | uncommon | · | · | · |
| Intl. Collectors' Edition#142 | uncommon | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
The first three times Dragon Whelp's ability is activated in a turn will do nothing other than give it +1/+0 until end of turn. Any subsequent activations will also cause its delayed triggered ability to trigger. That means if you activate Dragon Whelp's ability five times, for example, two different delayed triggered abilities will trigger at the beginning of the next end step and cause you to sacrifice Dragon Whelp.
If the fourth (or more) time Dragon Whelp's ability is activated during the same turn happens to be during that turn's end step, the delayed triggered ability won't trigger until the beginning of the next turn's end step. You'll have to sacrifice Dragon Whelp at that time.
If the fourth (or subsequent) time Dragon Whelp's ability is activated during the same turn is during that turn's end step, the delayed triggered ability won't trigger until the beginning of the next turn's end step. You'll have to sacrifice Dragon Whelp at that time.
There's no limit to the number of times you can activate Dragon Whelp's ability in a turn. However, the fourth activation in a turn and each subsequent activation will cause a delayed triggered ability that will force you to sacrifice Dragon Whelp at the beginning of the next end step.