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Single Combat
Sorcery
rare
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Semantic Tags
Creatures that tap to produce mana. Llanowar Elves, Birds of Paradise, Elvish Mystic.
Cares about casting noncreature spells — magecraft, prowess-adjacent strategies.
Specifically removes planeswalkers.
Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.
Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.
Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.
Slows opponents down by taxing actions or restricting what they can do.
Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.
Format Legality
Price history
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Printings (6)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Fallout#458 | rare | · | · | · |
| Fallout#700 | rare | · | · | · |
| Fallout#172 | rare | · | · | · |
| Fallout#986 | rare | · | · | · |
| War of the Spark Promos#30s | rare | · | · | · |
| War of the Spark#30 | rare | · | · | · |
Rulings
In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.