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Single Combat

Single Combat

Sorcery

rare

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

$0.52 ✦ $1.14View on Scryfall →

Semantic Tags

Mana Dorkvector

Creatures that tap to produce mana. Llanowar Elves, Birds of Paradise, Elvish Mystic.

Cares about casting noncreature spells — magecraft, prowess-adjacent strategies.

Specifically removes planeswalkers.

Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.

Spell Hatemechanical

Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.

Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.

Slows opponents down by taxing actions or restricting what they can do.

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (6)

SetRarityTCGplayerCard KingdomCardmarket
Fallout#458rare···
Fallout#700rare···
Fallout#172rare···
Fallout#986rare···
War of the Spark Promos#30srare···
War of the Spark#30rare···

Rulings

2019-05-03

In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

2019-05-03

As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.