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Foxfire
Instant
common
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Punishes or prevents opponents from drawing extra cards.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
A spell that prevents all combat damage for a turn.
An effect that untaps permanents, enabling reuse of tap abilities or mana.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Fifth Edition#295 | common | · | · | · |
| Ice Age#238 | common | · | · | · |
Related Rules
Some prevention effects generated by static abilities refer to a specific amount of damage—for example, “If a source would deal damage to you, prevent 1 of that damage.” Such an effect prevents only the indicated amount of damage in any applicable damage event at any given time. It will apply separately to damage from other applicable events that would happen at the same time, or at a different time.
Defender
Defender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant.