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Foxfire

Foxfire

Instant

common

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.

$0.13 View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Defendervector

A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”

Defensivevector

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Draw Hatevector

Punishes or prevents opponents from drawing extra cards.

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Fogmechanical

A spell that prevents all combat damage for a turn.

Untappermechanical

An effect that untaps permanents, enabling reuse of tap abilities or mana.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Fifth Edition#295common···
Ice Age#238common···

Related Rules

615.10

Some prevention effects generated by static abilities refer to a specific amount of damage—for example, “If a source would deal damage to you, prevent 1 of that damage.” Such an effect prevents only the indicated amount of damage in any applicable damage event at any given time. It will apply separately to damage from other applicable events that would happen at the same time, or at a different time.

702.3

Defender

702.3a

Defender is a static ability.

702.3b

A creature with defender can’t attack.

702.3c

Multiple instances of defender on the same creature are redundant.