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Brokers Charm

Brokers Charm

Instant

uncommon

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

$0.21 ✦ $0.33View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Draw Hatevector

Punishes or prevents opponents from drawing extra cards.

Specifically destroys, exiles, or shuts down enchantments.

Specifically destroys, exiles, or shuts down enchantments.

Specifically removes enchantments.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Streets of New Capenna#363uncommon···
Streets of New Capenna#171uncommon···
Streets of New Capenna#298uncommon···

Rulings

2022-04-29

If you choose the first mode and your creature is not a legal target as Brokers Charm resolves, no damage will be dealt.

2022-04-29

You can't choose the first mode for Brokers Charm unless your opponent has a creature or planeswalker to target.

2022-04-29

If you choose the first mode and your opponent's creature or planeswalker is not a legal target as Brokers Charm resolves, your creature will still get +1/+0