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Vengeant Earth

Vengeant Earth

Instant

common

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

$0.14 ✦ $0.19View on Scryfall →

Semantic Tags

Hastevector

A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
March of the Machine#212common···

Related Rules

111.4

A spell or ability that creates a token sets both its name and its subtype(s). If the spell or ability doesn’t specify the name of the token, its name is the same as its subtype(s) plus the word “Token.” Once a token is on the battlefield, changing its name doesn’t change its subtype(s), and vice versa.

111.12

If an effect instructs a player to create a token that is a copy of a nonexistent object, no token is created (see rule 707, “Copying Objects”). This does not apply to an effect that would use the last known information of an object.

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

508.1a

The active player chooses which creatures that they control, if any, will attack. The chosen creatures must be untapped, they can’t also be battles, and each one must either have haste or have been controlled by the active player continuously since the turn began.

602.5a

A creature’s activated ability with the tap symbol ({T}) or the untap symbol ({Q}) in its activation cost can’t be activated unless the creature has been under its controller’s control since the start of their most recent turn. Ignore this rule for creatures with haste (see rule 702.10).

613.6

If an effect should be applied in different layers and/or sublayers, the parts of the effect each apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even if the ability generating the effect is removed during this process.

701.66a

“Earthbend N” means “Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When that land dies or is put into exile, return it to the battlefield tapped under your control.”

702.10

Haste

Rulings

2023-04-14

If Vengeant Earth targets a creature you control, Vengeant Earth will overwrite any previous effects that set the creature’s power and toughness to specific values. Effects that otherwise modify the target creature’s power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

2023-04-14

The target creature or land will keep any abilities it previously had.

2023-04-14

If the resulting creature attacks, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.

2023-04-14

You may target a land that’s already a creature. For example, if you target a land that’s also a 0/0 creature and has three +1/+1 counters on it, the resulting land creature will be 7/7.