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Predators' Hour

Predators' Hour

Sorcery

rare

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

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Semantic Tags

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Mana Fixingmechanical

Helps produce colors you need. Includes multicolor lands, color filtering, and 'any color' mana sources.

Menacevector

An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Magic Online Promos#95331rare···
Outlaws of Thunder Junction Commander#147rare···
Crimson Vow Commander#59rare···
Crimson Vow Commander#21rare···

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

509.1c

The defending player checks each creature they control to see whether it’s affected by any requirements (effects that say a creature must block, or that it must block if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is illegal. If a creature can’t block unless a player pays a cost, that player is not required to pay that cost, even if blocking with that creature would increase the number of requirements being obeyed. If a requirement that says a creature blocks if able during a certain turn refers to a turn with multiple combat phases, the creature blocks if able during each declare blockers step in that turn.

701.60c

A suspected permanent has menace and “This creature can’t block” for as long as it’s suspected.

702.111

Menace

702.111a

Menace is an evasion ability.

702.111b

A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)

702.111c

Multiple instances of menace on the same creature are redundant.

Rulings

2021-11-19

You must pay all costs to play cards exiled this way, and you must follow all normal timing permissions and restrictions. For example, if you play a land this way, you may do so only during your main phase while the stack is empty and only if you haven't yet played a land (unless another effect allows you to play additional lands).