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Storm the Seedcore
Sorcery
uncommon
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
Semantic Tags
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Proliferate-focused strategy — adds counters of all types.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#MOM-206 | uncommon | · | · | · |
| March of the Machine#206 | uncommon | · | · | · |
Rulings
If all of Storm the Seedcore’s targets are illegal at the time the spell tries to resolve, it won’t resolve and none of its effects will happen. Creatures you control won’t gain vigilance and trample.
You choose how many targets Storm the Seedcore has and how the counters will be distributed as you cast the spell. Each target must receive at least one counter.
If some of the creatures are illegal targets as Storm the Seedcore tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.