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Storm the Seedcore

Storm the Seedcore

Sorcery

uncommon

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

$0.11 ✦ $0.16View on Scryfall →

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Defensivemechanical

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Proliferate-focused strategy — adds counters of all types.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The List#MOM-206uncommon···
March of the Machine#206uncommon···

Rulings

2023-04-14

If all of Storm the Seedcore’s targets are illegal at the time the spell tries to resolve, it won’t resolve and none of its effects will happen. Creatures you control won’t gain vigilance and trample.

2023-04-14

You choose how many targets Storm the Seedcore has and how the counters will be distributed as you cast the spell. Each target must receive at least one counter.

2023-04-14

If some of the creatures are illegal targets as Storm the Seedcore tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.