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Swarm Surge
Sorcery
common
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
A permanent that gives a static power/toughness boost to your creatures.
A spell or ability that gives a temporary power/toughness boost.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Battle for Zendikar#100 | common | · | · | · |
Related Concepts
Related Rules
Rulings
If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
A colorless creature given first strike by Swarm Surge won’t lose first strike if it stops being colorless later in the turn.
Devoid works in all zones, not just on the battlefield.
Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.