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Primal Might
Sorcery
rare
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Semantic Tags
A spell that prevents all combat damage for a turn.
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
A spell or ability that gives a temporary power/toughness boost.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (10)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secrets of Strixhaven Commander#283 | rare | · | · | · |
| Foundations#766 | rare | · | · | · |
| Foundations#643 | rare | · | · | · |
| Breaking News#32 | rare | · | · | · |
| Starter Commander Decks#204 | rare | · | · | · |
| Magic Online Promos#81990 | rare | · | · | · |
| Core Set 2021#377 | rare | · | · | · |
| Core Set 2021#197 | rare | · | · | · |
| Core Set 2021 Promos#197p | rare | · | · | · |
| Core Set 2021 Promos#197s | rare | · | · | · |
Related Concepts
Related Rules
Fight
A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.
Rulings
If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.
If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.
You can cast Primal Might targeting only the creature you control.
You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.