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Fire Servant

Fire Servant

Creature — Elemental

uncommon

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

4/3

$0.19 ✦ $0.91View on Scryfall →

Semantic Tags

A keyword ability that lets a creature deal its combat damage twice. See rule 702.4, “Double Strike.”

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
The List#PD2-15uncommon···
Premium Deck Series: Fire and Lightning#15uncommon···
Magic 2011#137uncommon···

Related Concepts

Double

A keyword action used in a variety of contexts. See rule 701.10, “Double.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.6

Some spells or abilities that produce mana restrict how that mana can be spent, have an additional effect that affects the spell or ability that mana is spent on, or create a delayed triggered ability (see rule 603.7a) that triggers when that mana is spent. This doesn’t affect the mana’s type.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2010-08-15

If a red instant or sorcery spell you control causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.” Such a spell is affected by Fire Servant’s ability. If the source of the damage is something else (for example, if the spell is Soul’s Fire, which says “Target creature you control on the battlefield deals damage equal to its power to any target”), it isn’t affected by Fire Servant’s ability.

2010-08-15

If a red instant or sorcery spell you control divides damage among multiple recipients (such as Fireball does), the damage is divided before Fire Servant’s effect doubles it.

2010-08-15

Fire Servant’s ability applies no matter who or what the damage would be dealt to: a creature, a player, or a planeswalker.

2010-08-15

If you control more than one Fire Servant, the effects are cumulative. Two such effects will cause damage from red instant or sorcery spells you control to be multiplied by four; three such effects will cause damage from red instant or sorcery spells you control to be multiplied by eight.

2010-08-15

If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn” and Lava Axe is a red sorcery that says “Lava Axe deals 5 damage to target player or planeswalker.” Suppose a Lava Axe controlled by a player who controls Fire Servant would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Fire Servant’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.