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Fortify

Fortify

Instant

common

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

$0.02 ✦ $0.24View on Scryfall →

Semantic Tags

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
Time Spiral Remastered#18common···
Double Masters#17common···
Jumpstart#105common···
The List#MM2-17common···
Modern Masters 2015#17common···
Magic 2014#19common···
Time Spiral#19common···

Rulings

2013-07-01

Creatures that come under your control after Fortify resolves won't get the chosen bonus.

2013-07-01

You choose the mode as you cast Fortify, not as it resolves.