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Gimme Five

Gimme Five

Instant

uncommon

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

$0.18 ✦ $0.49View on Scryfall →

Semantic Tags

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Lifelinkvector

A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Unstable#7uncommon···

Related Rules

120.3f

Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.

120.4d

Finally, the damage event occurs.

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.15

Lifelink

702.15a

Lifelink is a static ability.

702.15b

Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.

702.15c

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.

702.15d

The lifelink rules function no matter what zone an object with lifelink deals damage from.

Rulings

2018-01-19

A silver-bordered game is one where at least one silver-bordered card was in one of the decks. The silver-bordered cards in a silver-bordered game don't necessarily need to be visible for the players to gain 1 life for high-fiving you.

2018-01-19

You must offer high-fives to other people and they must voluntarily accept for it to count.

2018-01-19

Each person who high-fives you counts only once, no matter how many times they high-five you.

2018-01-19

The person timing you should let you (and other players in your game) know when 30 seconds has elapsed. You don't have to be back in your seat at the end of the 30 seconds.