MTG Copilot
← Back to search
Season of Weaving

Season of Weaving

Sorcery

mythic

Choose up to five worth of modes. You may choose the same mode more than once. — Draw a card. — Choose an artifact or creature you control. Create a token that's a copy of it. — Return each nonland, nontoken permanent to its owner's hand.

$3.82 ✦ $4.55View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Copy / Clonemechanical

Creates copies of creatures, permanents, or spells.

Populatevector

Creates copies of tokens — populate keyword and similar effects.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

Loading price history…

Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Bloomburrow Promos#68smythic···
Bloomburrow#283mythic···
Bloomburrow#68mythic···
Bloomburrow Promos#68pmythic···

Rulings

2024-07-26

The choice made for the second mode of Season of Weaving isn't made until the spell is resolving.

2024-07-26

If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.

2024-07-26

The token from the second mode copies exactly what was printed on the original creature or artifact and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.

2024-07-26

No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

2024-07-26

If the copied permanent is copying something else, then the token enters as whatever that permanent copied.

2024-07-26

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

2024-07-26

No player can cast spells or activate abilities in between the modes of a resolving spell.

2024-07-26

You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.

2024-07-26

If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

2024-07-26

You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

2024-07-26

If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

2024-07-26

Any "enters" abilities of the copied permanent will trigger when the token enters. Any "as [this permanent enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.

2024-07-26

The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.