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Thwip!

Thwip!

Instant

common

Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.

$0.17 ✦ $0.24View on Scryfall →

Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Prowessvector

A keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell. See rule 702.108, “Prowess.”

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Marvel Super Heroes Commander#780common···
Marvel's Spider-Man#20common···
Through the Omenpaths#13common···

Related Rules

702.108

Prowess

702.108a

Prowess is a triggered ability. “Prowess” means “Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.”

702.108b

If a creature has multiple instances of prowess, each triggers separately.