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Sentinel Sarah Lyons

Sentinel Sarah Lyons

Legendary Creature — Human Knight

rare

Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

4/4

$0.29 ✦ $0.64View on Scryfall →

Semantic Tags

Aggressivemechanical

Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Rewards controlling, casting, or sacrificing artifacts.

Hastemechanical

A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Fallout#118rare···
Fallout#646rare···
Fallout#428rare···
Fallout#956rare···

Related Concepts

Haste

A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2024-03-08

Sentinel Sarah Lyons’s second ability only cares if one or more artifacts entered the battlefield under your control this turn. Your creatures won’t get more powerful if more than one artifact entered the battlefield under your control this turn.

2024-03-08

The three attacking creatures don’t have to be attacking the same player, planeswalker, or battle.

2024-03-08

Once Sentinel Sarah Lyons’s battalion ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves. It also doesn’t matter whether or not Sentinel Sarah Lyons is still attacking or on the battlefield.

2024-03-08

Sentinel Sarah Lyons doesn’t have to have been on the battlefield at the point in the turn where an artifact entered the battlefield under your control. If an artifact enters the battlefield under your control and then Sentinel Sarah Lyons enters the battlefield under your control later in that turn, creatures you control will still get +2/+2 that turn as long as Sentinel Sarah Lyons remains on the battlefield and under your control.

2024-03-08

Use the number of artifacts you control at the time Sentinel Sarah Lyons’s battalion ability resolves to determine how much damage to deal.

2024-03-08

Once an artifact enters the battlefield under your control in a given turn, it doesn’t matter what happens to it later. Creatures you control will still get +2/+2 that turn as long as Sentinel Sarah Lyons is on the battlefield under your control.