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Nightmare Void

Nightmare Void

Sorcery

uncommon

Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

$0.09 ✦ $0.65View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Dredgemechanical

A keyword ability that lets a player return a card from their graveyard to their hand. See rule 702.52, “Dredge.”

Dredgevector

A keyword ability that lets a player return a card from their graveyard to their hand. See rule 702.52, “Dredge.”

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Madnessvector

A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”

Millmechanical

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Millvector

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Self-Millmechanical

An effect that puts cards from your own library into your graveyard for value.

Self-Millvector

An effect that puts cards from your own library into your graveyard for value.

Wheelsvector

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Duel Decks: Izzet vs. Golgari#73uncommon···
Ravnica: City of Guilds#100uncommon···

Related Concepts

Dredge

A keyword ability that lets a player return a card from their graveyard to their hand. See rule 702.52, “Dredge.”

Mill

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Related Rules

400.7k

After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.

614.13c

While applying a replacement effect that modifies how a permanent enters the battlefield, another replacement effect may cause a player to mill cards or exile cards from the top of a library. In that case, any card that is entering the battlefield from that library won’t be included in that effect, even though those cards are in the library as the effect is applied.

701.17

Mill

701.17a

For a player to mill a number of cards, that player puts that many cards from the top of their library into their graveyard.

701.17b

A player can’t mill a number of cards greater than the number of cards in their library. If given the choice to do so, they can’t choose to take that action. If instructed to do so, they mill as many as possible. Similarly, the player can’t pay a cost that includes milling a number of cards greater than the number of cards in their library.

702.35

Madness

702.35a

Madness is a keyword that represents two abilities. The first is a static ability that functions while the card with madness is in a player’s hand. The second is a triggered ability that functions when the first ability is applied. “Madness [cost]” means “If a player would discard this card, that player discards it, but exiles it instead of putting it into their graveyard” and “When this card is exiled this way, its owner may cast it by paying [cost] rather than paying its mana cost. If that player doesn’t, they put this card into their graveyard.”

702.35b

Casting a spell using its madness ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

Rulings

2014-02-01

If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.

2024-01-12

You can't attempt to use a dredge ability if you don't have enough cards in your library.

2024-01-12

One card draw can't be replaced by multiple dredge abilities.

2024-01-12

Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards.

2024-01-12

If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.

2024-01-12

If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was milled by the first dredge ability) may be used to replace the second draw.

2024-01-12

Dredge can replace any card draw, not only the one during your draw step.