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Really Epic Punch

Really Epic Punch

Sorcery

common

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

$0.08 ✦ $0.32View on Scryfall →

Semantic Tags

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Unstable#118common···

Related Concepts

Fight

When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”

Related Rules

701.14

Fight

701.14a

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

701.14b

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

Rulings

2018-01-19

The +2/+2 is permanent. It doesn’t wear off as the turn ends.

2018-01-19

A combined host/augment creature will get +2/+2 because it has augment.

2018-01-19

You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.