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Unscythe, Killer of Kings
Legendary Artifact — Equipment
rare
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
Benefits from creatures or permanents dying — death triggers, blood artist effects.
A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”
Equipment-focused strategy — attaching, equip cost reduction, equipment ETBs.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A keyword ability that creates a 0/0 black Phyrexian Germ creature token and then attaches the Equipment with the ability to that token. See rule 702.92, “Living Weapon.”
A card or token on the battlefield. See rule 110, “Permanents.”
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Powers up a single creature with equipment or auras. Includes equipment, aura payoffs, and suited-up creature effects.
Powers up a single creature with equipment or auras. Includes equipment, aura payoffs, and suited-up creature effects.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Alara Reborn#114 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Unscythe’s second ability cares about any damage, not just combat damage.
Whenever a creature is put into a graveyard from the battlefield, check whether that creature had been dealt damage this turn by the creature that Unscythe is currently attached to. If so, Unscythe’s second ability will trigger. This is true even if Unscythe wasn’t attached to the creature at the time it dealt that damage. Only the currently equipped creature is checked, not any creatures that Unscythe may have been attached to earlier in the turn.
If Unscythe’s second ability triggers, but the creature that was put into a graveyard is somehow removed from the graveyard in response (or it was a token), it won’t be able to be exiled with Unscythe’s ability. You won’t get a Zombie token.