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Swift Kick
Instant
common
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Semantic Tags
Format Legality
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Jumpstart 2022#612 | common | · | · | · |
| The List#KTK-122 | common | · | · | · |
| Khans of Tarkir#122 | common | · | · | · |
Related Concepts
Related Rules
Fight
A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.
Rulings
If just the creature you control is an illegal target when Swift Kick tries to resolve, it won’t get +1/+0 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+0 until end of turn.
If either target is an illegal target when Swift Kick tries to resolve, neither creature will deal or be dealt damage.
You can’t cast Swift Kick unless you target both a creature you control and a creature you don’t control.