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Let's Play a Game
Sorcery
uncommon
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
A keyword ability that allows a player to cast a double-faced card transformed from the graveyard. See rule 702.146, “Disturb.”
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Duskmourn: House of Horror#105 | uncommon | · | · | · |
Related Rules
Disturb
Disturb is an ability found on the front face of some double-faced cards (see rule 712, “Double-Faced Cards”). “Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.” See rule 712.8c.
A resolving double-faced spell that was cast using its disturb ability enters the battlefield with its back face up.