MTG Copilot
← Back to search
Stasis Snare

Stasis Snare

Enchantment

uncommon

Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

$0.07 ✦ $0.60View on Scryfall →
Buy / view on

Semantic Tags

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Exaltedvector

A keyword ability that can make a creature better in combat. See rule 702.83, “Exalted.”

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Flashmechanical

A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Flashvector

A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Flash Mattersmechanical

Flash-focused strategy — playing at instant speed for tempo and information advantage.

Flash-focused strategy — playing at instant speed for tempo and information advantage.

Mutatevector

A keyword that lets a creature card be cast as a mutating creature spell. See rule 702.140, “Mutate.”

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

Loading price history…

Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
Pioneer Masters#37uncommon···
Foundations#581uncommon···
The List#BFZ-50uncommon···
The List#PBFZ-50uncommon···
Magic Online Promos#58275uncommon···
Battle for Zendikar Promos#50uncommon···
Battle for Zendikar#50uncommon···

Related Concepts

Flash

A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2024-11-08

If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.

2024-11-08

Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

2024-11-08

If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.