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Final Fortune
Instant
rare
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Semantic Tags
Grants one or more additional turns. A powerful tempo and inevitability effect in any strategy.
Grants one or more additional turns. A powerful tempo and inevitability effect in any strategy.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Format Legality
Price history
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Printings (7)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secret Lair Drop#1956 | rare | · | · | · |
| Mystery Booster 2#190 | rare | · | · | · |
| Seventh Edition#182 | rare | · | · | · |
| Seventh Edition#182★ | rare | · | · | · |
| Classic Sixth Edition#175 | rare | · | · | · |
| World Championship Decks 1998#br174sb | rare | · | · | · |
| Mirage#173 | rare | · | · | · |
Rulings
If you end up skipping the extra turn that is gained, you do not lose the game.
If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.