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Savage Punch

Savage Punch

Sorcery

common

Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

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Semantic Tags

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Pioneer Masters#192common···
Jumpstart 2022#723common···
The List#KTK-147common···
Khans of Tarkir#147common···

Related Concepts

Fight

When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”

Related Rules

701.14

Fight

701.14a

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

701.14b

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

Rulings

2014-09-20

If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

2014-09-20

Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

2014-09-20

Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

2014-09-20

Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

2014-09-20

You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.