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Refurbish

Refurbish

Sorcery

uncommon

Return target artifact card from your graveyard to the battlefield.

$0.23 ✦ $0.51View on Scryfall →
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Semantic Tags

Specifically removes artifacts.

Rewards controlling, casting, or sacrificing artifacts.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Persistvector

A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.79, “Persist.”

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Recursionvector

Returns cards from graveyard to hand or library (not battlefield — that is reanimation).

Undyingvector

A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.93, “Undying.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Kaladesh Remastered#27uncommon···
The List#KLD-25uncommon···
Kaladesh#25uncommon···

Related Rules

702.79

Persist

702.79a

Persist is a triggered ability. “Persist” means “When this permanent is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”

702.93

Undying

702.93a

Undying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”

704.8

If a state-based action results in a permanent leaving the battlefield at the same time other state-based actions were performed, that permanent’s last known information is derived from the game state before any of those state-based actions were performed.