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Form of the Approach of the Second Sun
Enchantment
rare
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Semantic Tags
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Unfinity#9 | rare | · | · | · |
| Unfinity#295 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If you’re on top of your library, and the top card of your library is revealed, this should have no effect on what you’re wearing.
If you put yourself somewhere else in your library without shuffling, all cards on top of you should be balanced on your head. This is also true if cards are put on top of your library while you’re in that library.
As clever as it may be, drawing a picture of yourself doesn’t count as drawing yourself in this context.
To balance cards on top of your head, the cards must be above your head and physically connected to your head in some way, held up only by gravity. The cards don’t have to be touching your head, so they can be balanced on top of a hat, for example, but you can’t put something on top of them or use adhesives to keep them in place. A good test to see if you’re balancing them properly is that the cards should be able to fall off if you tilt your head until it is horizontal.
If Form of . . . you know . . . leaves the battlefield, there will be no consequence for cards falling off your head. Just put the cards back and try not to knock your library over in the middle of the game. Of course, you won’t win the game for drawing yourself either. You’ll just stop being a card and the game will continue.
As long as you’re still in your library, you’ll remain a card even if Form of the Approach of the Second Sun leaves the battlefield.
While in your library, you are a planeswalker card, but you don’t have a mana cost or any other characteristics. If instructed to search for a planeswalker card or for any card, you could find yourself (literally as well as spiritually).
If you put yourself into your hand (ow) without drawing yourself, such as with a “tutor” effect, you’ll just stop being a card. The ability that has you win the game won’t trigger.
No player may physically interfere with you or touch you in any way to try and get the cards on top of you to fall. If another player is instructed to touch your library while you are a card, communicate with them to follow the instructions safely and comfortably. For example, if an opponent is instructed to look at the top card of your library, you should hand them that card, and so on.
If you draw yourself, you stop being a card, but you don’t immediately draw another card to replace yourself.