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Quicken
Instant
uncommon
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Flash-focused strategy — playing at instant speed for tempo and information advantage.
Flash-focused strategy — playing at instant speed for tempo and information advantage.
Format Legality
Price history
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Printings (6)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Pioneer Masters#69 | uncommon | · | · | · |
| Ravnica Remastered#57 | uncommon | · | · | · |
| Ravnica Remastered#318 | uncommon | · | · | · |
| Duel Decks: Mind vs. Might#6 | rare | · | · | · |
| Magic 2014#68 | rare | · | · | · |
| Guildpact#31 | rare | · | · | · |
Related Rules
If an effect allows a player to cast a spell with certain qualities as though it had flash, that player may consider any choices to be made during that spell’s proposal that may cause that spell’s qualities to change. If any such choices could cause that effect to apply, that player may begin to cast that spell as though it had flash.
If an effect allows a player to cast a spell as though it had flash only if an alternative or additional cost is paid, that player may begin to cast that spell as though it had flash.
If a spell would have flash only if certain conditions are met, its controller may begin to cast that spell as though it had flash if those conditions are met.
Once a player has begun casting a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d), they may continue to cast that spell as though it had flash even if those conditions stop being met.
If two effects state that a player may (or a creature can) do the same thing “as though” different conditions were true, both conditions could apply. If one “as though” effect satisfies the requirements for another “as though” effect, then both effects will apply.
Flash
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
Rulings
You don't choose a sorcery card when Quicken resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a sorcery card, even if you cast that sorcery at a time you normally could.
If you cast multiple Quickens on the same turn, they'll all apply to the very next sorcery spell you cast.
After Quicken resolves, you can Suspend a sorcery in your hand any time you can cast an instant. As soon as you actually cast a sorcery, you lose this capability.