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Lightning Storm

Lightning Storm

Instant

uncommon

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

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Semantic Tags

Storm count strategies — casting many spells in a single turn for storm triggers.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The List#CSP-89uncommon···
Coldsnap#89uncommon···

Rulings

2006-07-15

When you cast Lightning Storm, you immediately have a chance to activate its ability since you’ll have priority. If you don’t, and all other players pass, the spell will resolve. You won’t receive priority again — and thus won’t get another chance to activate its ability — unless someone else activates Lightning Storm’s activated ability, casts some other spell, or activates some other ability.

2006-07-15

After an instance of Lightning Storm’s activated ability resolves, the active player (not Lightning Storm’s controller) receives priority.

2006-07-15

When Lightning Storm leaves the stack, its charge counters go away.

2006-07-15

Lightning Storm has an activated ability that can be activated only while the spell is on the stack. Any player may activate that ability. When the ability is activated, it goes on the stack on top of Lightning Storm. When the ability resolves, the Lightning Storm spell is affected.

2006-07-15

When Lightning Storm’s activated ability resolves, if there are no other legal targets to choose for the Lightning Storm spell, you must leave the target the same, even if it’s now an illegal target.