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Blast from the Past

Blast from the Past

Instant

rare

Madness , cycling , kicker , flashback , buyback Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

$0.24 ✦ $0.30View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Cyclingmechanical

A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”

Cycling Mattersmechanical

Cycling-focused strategy — payoffs for cycling, cycling triggers, Astral Drift effects.

Flashbackmechanical

A keyword ability that lets a player cast a card from their graveyard. See rule 702.34, “Flashback.”

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Madnessmechanical

A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
The List (Unfinity Foil Edition)#27rare···
Unsanctioned#48rare···
Unhinged#72★rare···
Unhinged#72rare···

Related Concepts

Buyback

A keyword ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves. See rule 702.27, “Buyback.”

Cycling

A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”

Flashback

A keyword ability that lets a player cast a card from their graveyard. See rule 702.34, “Flashback.”

Madness

A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”

Related Rules

400.7k

After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.

601.2b

If the spell is modal, the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.47), they reveal those cards in their hand. If the spell has alternative or additional costs that will be paid as it’s being cast such as buyback or kicker costs (see rules 118.8 and 118.9), the player announces their intentions to pay any or all of those costs (see rule 601.2f). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that variable. If the value of that variable is defined in the text of the spell by a choice that player would make later in the announcement or resolution of the spell, that player makes that choice at this time instead of that later time. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost they intend to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether they intend to pay 2 life or a corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player’s options when making these choices.

609.4a

If two effects state that a player may (or a creature can) do the same thing “as though” different conditions were true, both conditions could apply. If one “as though” effect satisfies the requirements for another “as though” effect, then both effects will apply.

701.24c

If an effect would cause a player to shuffle one or more specific objects into a library, that library is shuffled even if none of those objects are in the zone they’re expected to be in or an effect causes all of those objects to be moved to another zone or remain in their current zone.

702.1b

An effect that grants an object a keyword ability may define a variable in that ability based on characteristics of that object or other information about the game state. For these abilities, the value of that variable is constantly reevaluated.

702.27

Buyback

702.27a

Buyback appears on some instants and sorceries. It represents two static abilities that function while the spell is on the stack. “Buyback [cost]” means “You may pay an additional [cost] as you cast this spell” and “If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.” Paying a spell’s buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.

702.34

Flashback

Rulings

2020-02-29

If you cycle Blast from the Past, you can then use madness to cast it. If you cast Blast from the Past using madness, you may also pay for kicker or buyback.

2020-02-29

Flashback and buyback don't mix. If you cast Blast from the Past using flashback, it will be exiled rather than go back to your hand.

2020-02-29

Flashback and kicker do mix. You can pay the kicker cost in addition to the flashback cost to get the extra Goblin token.

2022-12-08

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

2022-12-08

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

2022-12-08

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

2022-12-08

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

2022-12-08

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

2022-12-08

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

2022-12-08

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

2022-12-08

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

2022-12-08

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

2024-11-08

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

2024-11-08

If a spell's kicker cost was paid, the spell is "kicked."

2024-11-08

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

2024-11-08

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

2024-11-08

The kicker ability doesn't let you pay a kicker cost more than once.

2024-11-08

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.