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Ashiok's Erasure
Enchantment
rare
Flash When this enchantment enters, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
Semantic Tags
A keyword ability that may let a player cast a random extra spell for no cost. See rule 702.85, “Cascade.”
Prevents a spell or ability from resolving.
Specifically destroys, exiles, or shuts down enchantments.
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Flash-focused strategy — playing at instant speed for tempo and information advantage.
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”
A card or token on the battlefield. See rule 110, “Permanents.”
Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.
Slows opponents down by taxing actions or restricting what they can do.
A keyword ability that provides an alternative way to play a card. See rule 702.62, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Magic Online Promos#79897 | rare | · | · | · |
| Theros Beyond Death#43 | rare | · | · | · |
| Theros Beyond Death Promos#43p | rare | · | · | · |
| Theros Beyond Death#304 | rare | · | · | · |
| Theros Beyond Death Promos#43s | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If Ashiok's Erasure has exiled an adventurer card, your opponents can't cast spells with the same name as the creature, but may cast their Adventures.
The exiled spell isn't countered, but it won't resolve. This works against spells that can't be countered.
If Ashiok's Erasure has exiled a split card, your opponents can't cast a spell with the same name as either half of that card.
If Ashiok's Erasure leaves the battlefield before its enters-the-battlefield ability has resolved, its last ability triggers and resolves with no effect, then its enters-the-battlefield ability exiles the target spell for the rest of the game.
If there is no exiled card (perhaps because the exiled spell was a copy of a spell), or if the exiled card leaves exile somehow, Ashiok's Erasure won't stop players from casting spells.