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Return to Action

Return to Action

Instant

common

Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."

$0.22 ✦ $0.40View on Scryfall →

Semantic Tags

Dies Triggersmechanical

Benefits from creatures or permanents dying — death triggers, blood artist effects.

Lifelinkvector

A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Kamigawa: Neon Dynasty#121common···

Related Rules

120.3f

Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.

120.4d

Finally, the damage event occurs.

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.15

Lifelink

702.15a

Lifelink is a static ability.

702.15b

Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.

702.15c

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.

702.15d

The lifelink rules function no matter what zone an object with lifelink deals damage from.