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Honor Troll

Honor Troll

Creature — Troll Druid

uncommon

Vigilance If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+1 as long as you have 25 or more life.

2/3

$0.17 ✦ $0.25View on Scryfall →

Semantic Tags

Defensivemechanical

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Vigilancemechanical

A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Strixhaven: School of Mages#134uncommon···

Related Concepts

Vigilance

A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2021-09-24

In a Two-Headed Giant game, Honor Troll's last ability applies as long as your team's life total is 25 or more.

2021-09-24

If Honor Troll is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Honor Troll is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Honor Troll's last ability applies before checking whether it's destroyed for having lethal damage marked on it.

2021-09-24

If you control two Honor Trolls and you would gain life, you gain that much life plus 2. A third Honor Troll has you gain that much life plus 3, and so on.

2021-09-24

Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Honor Troll may become lethal if your life total drops below 25 during that turn.

2021-09-24

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Honor Troll's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.

2021-09-24

In a Two-Headed Giant game, life gained by your teammate won't cause Honor Troll's second ability to apply, even though it will cause your team's life total to increase.

2021-09-24

The middle ability of Honor Troll applies just once to each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Honor Troll applies only once.

2021-09-24

In multiplayer formats where your life total doesn't start at 20, Honor Troll's last ability still applies if your life total is 25 or more.